AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in Europe Q1 2022
Discover the performance of the top 5 historical games on the Android platform in Europe during the first quarter of 2022, based on data from Sensor Tower.
During the first quarter of 2022, the historical games category on Android in Europe saw notable trends in downloads, revenue, and active users. Here’s a look at the performance of the top 5 games, with data provided by Sensor Tower.
Rise of Kingdoms: Lost Crusade experienced a dynamic quarter. Weekly revenue peaked at approximately $802K at the end of January, while weekly downloads reached a high of nearly 417K in the same period. However, downloads dropped significantly to about 60K by the end of March. Active users also saw a decline, from around 1.9M at the end of January to approximately 1.2M by the end of the quarter.
Royal Match maintained a steady performance in Q1 2022. Weekly revenue remained relatively stable, averaging around $500K, with minor fluctuations. Weekly downloads saw a gradual decline from around 252K in early January to approximately 105K by the end of March. Active users showed slight variation, starting at about 1.7M and ending the quarter at around 1.5M.
Guns of Glory: Lost Island showed consistent trends throughout the quarter. Weekly revenue fluctuated slightly, peaking at about $575K in late February. Downloads remained fairly stable, averaging around 30K per week. Active users saw a slight decrease, from around 143K in mid-January to approximately 130K by the end of March.
Rise of Castles: Ice and Fire had varied performance metrics. Weekly revenue peaked at about $538K in early February. Downloads started strong at around 57K in early January but declined to approximately 24K by the end of March. Active users fluctuated, peaking at about 379K in early February and ending the quarter around 312K.
June's Journey: Hidden Objects saw a steady revenue stream, with weekly revenue averaging around $400K. Weekly downloads had minor fluctuations, peaking at about 68K in early January and stabilizing around 39K by the end of March. Active users remained relatively stable, starting the quarter at around 1.1M and ending at approximately 926K.
For more detailed insights and data, visit Sensor Tower.